Darkest Dungeon – Torchless Bloodmoon [Pt 1]: Setup
If you want the ultimate challenge, the real test of your resolve, strategic thinking and sheer tenacity has got to be finishing the game on the hardest difficulty setting with no light whatsover.
Gamer Bebop: Video Game Strategies, Character Builds & All That Jazz
If you want the ultimate challenge, the real test of your resolve, strategic thinking and sheer tenacity has got to be finishing the game on the hardest difficulty setting with no light whatsover.
Darkest Dungeon is renowned for being a difficult game. But for some of us, that isn’t enough. If you want the ultimate challenge, the real test of your resolve, strategic thinking and sheer tenacity has got to be finishing the game on the hardest difficulty setting with no light whatsover. Welcome to the very challenging (but also satisfying and fun) Torchless Bloodmoon Darkest Dungeon run.
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Like any worthwhile endeavor in life, preparation is key. While you don’t need to do anything special to prepare for a Darkest Dungeon Torchless Bloodmoon run, there are some tips below (and shown in the video above) that can help give you a good foundation.
When you start a new game, you’ll be introduced slowly to the buildings in the Hamlet through a ‘tutorial’ of sorts that unlocks buildings gradually over the first few weeks. If you’re attempting a torchless run, you’ve likely played through at least once before and therefore this slow introduction is unnecessary and can be a bit annoying. To disable this tutorial functionality and start with all buildings unlocked, follow the steps below:
The only mods that I would strongly recommend for a torchless run are:
There are two main ways to install mods for Darkest Dungeon: Manually or via Steam. As it’s the easiest method – and most people reading this are likely to be using Steam – I’m going to step through the latter method:
The main thing to take note of on the Old Road is just avoiding stress before reaching The Hamlet, so that Reynauld and Dismas are as stress-free as possible for the first dungeon. There are a few tips below that can help you optimise this very first section of the game:
I’m assuming that if you’re attempting a torchless bloodmoon run, you’re already somewhat familiar with the game, and with team build/loadout strategies. So rather than diving into the basics I want to highlight some of the main differences on this difficulty, and especially with playing in the pitch black.
The first ruins dungeon is not particularly hard, even on bloodmoon difficulty with zero torch light. But that being said, the trick to surviving this torchless run is going to be conserving resources and reducing stress at every opportunity. Which means that even the first and easiest level in the game is a potential opportunity to maximise your efficiency.
What makes this first dungeon even more interesting is the fact that it’s fixed, due to it acting as a tutorial of sorts for many mechanics in the game. So every trap, corridor fight, room battle and curio is predetermined and will be the same on each playthrough. Unlike the majority of other dungeons which are randomly generated.
This means we can strategise based on the exact layout of the dungeon to choose the best provisions and plan our run.
Our overall strategy for the early weeks of the Torchless run is to make $15,000 ASAP so we can buy the Bank by week 10, setting ourselves up for quicker gold acquisition throughout the rest of the game. To achieve this we want to only buy as many provisions as we absolutely need for our outings. This is my pick for the first ruins dungeon on torchless:
Note: Ignore Team compostition in screenshots below
I took the screenshots below while trying out a strategy of only using a three person team in the first week. This was to send Reynauld off for curing his Kleptomania straight away. After a fair bit of testing it become apparent that the three person team is not the best idea. So just pretend I’ve got the normal four person, usual suspects team (as setup in the video at the top of this article).
After moving through the first hallway, collecting any treasure contained in the sconce curio, you’ll arrive in the first room battle. This one shouldn’t give you much trouble, with the enemy team only consisting of two Bone Rabble, who are one of the weakest enemies you’ll face in the game.
After defeating the two Bone Rabble you want to ensure you open the unlocked strongbox (no items need to be used on it) where you’ll find a shovel with some other randomised loot. Cross your fingers that Reynauld doesn’t steal the shovel.
In the next hallway you’ll encounter your first obstruction. Even if Reynauld did steal the shovel out of the unlocked strongbox you’ll still have the shovel you bought with you. If that does happen and you end up using your provision shovel, you can hope to find another shovel before the last room battle, or alternatively complete the dungeon without taking on the optional final battle.
Your first (and only, as long you don’t trigger a random one) hallway battle is tougher than the first room battle. You now have a Bone Soldier, and more worryingly, a Cultist Acolyte to contend with. Due to it’s stress dealing, target the Acolyte first, followed by the Bone Soldier, leaving the weak Bone Rabble to last.
You can take a breather in the next room, nothing’s happening here. Hopefully as you walk into it though, you’ll proc some scouting for the following area. Revealing the traps ahead.
You can choose to head up for the treasure battle or right for the curio battle. You might want to prioritise going right to the curio first if your Vestal has somehow gotten quite high stress, so you can use the Holy Fountain for stress relief before she becomes afflicted. Other than that it doesn’t really matter which direction you go in first. Hopefully you’ve scouted the traps so you can get a small amount of stress heal for your Highwayman from disarming them. If not, you’ll just have to take the hit on your way past.
The treasure room batttle in the top left is a decent challenge, once again with a Cultist Acolyte in the third rank which you’ll want to take out first. You’ll have a key from the pack curio in the hallway on the way to the room (unless Reynauld stole it), which you can use to unlock the heirloom chest after the battle.
The curio room battle in the bottom right has a Bone Arbalist in place of an Acolyst in the third rank, but likewise should be taken out first. Once you’ve dispatched of the bone trio, you’ll be able to get a heal and some stress relief by using your holy water on the fountain. While you may be tempted to stress heal the hero with the greatest burden at the time, I’d recommend prioritising your Vestal, even if she doesn’t have as much stress as some other heroes, so that she’s more likely to be ready to take out again in week 2.
Loot the pack curio in the top hallway. Hopefully by this point you’ve found an extra key in one of the packs for using in the last room. You might also have been lucky enough, like in the photo above, to have found some extra food. If so, use this to heal your party.
Depending on which route you’ve taken you’ll probably get your first hunger check somewhere in the top hallway.
If you’ve visited both the treasure room and the curio room in the top left area of the map, the final room is optional (as you’ve already completed 90% of the level, which is all that’s needed to complete the quest). But if you’ve managed your stress well enough, your health is looking okay and Reynauld hasn’t stolen one of your shovels, you might want to consider completing the final room for the extra loot. Also, unless you packed a key, you’ll want to have found an extra one on the way here for use on the heirloom chest. If you didn’t bring an extra key and haven’t found one, the final room might not be worth it.
The final battle will the the hardest so far. You definitely want to take out the Bone Courtier first to prevent his stress damage, followed closely by the Bone Arbalist. Once this fight is over, unlock the heirloom chest, grab your loot and get out of there! That’s your first step done on the road to completing a bloodmoon torchless run.
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